September Updates: Systems and Ecosystems, Sprout, and IndieCade

What’s been going on? As usual, a huge variety of challenging and interesting stuffs.

The school year has launched, and I’ve begun teaching several STEAM classes at One Spark Academy. Among those classes is an updated version of Systems and Ecosystems, this time with a unit on ecological footprints. By tracing flows of matter and energy backwards through the pieces in The Puzzle of Life, players can get a rough estimate of the ecological footprint of various plants, animals, and humans. From this, players can learn why tree-huggers tend to be vegetarian, why there will always be many more rabbits than bobcats, and more!

In other news, I’ve made big progress with Sprout. The end of production is in sight. After that comes publishing – first to Steam and Itch, and (fortune willing) to Android devices via the Google Play store. This will be our first published digital product, expanding breadth of our portfolio, and the scope of our consulting opportunities.

Last but not least, IndieCade comes! On Friday afternoon, I will be one of the speakers at the Game Design Microtalks. Then on Saturday, I will share The Puzzle of Life at IndieCade’s Game Tasting event.

Really! IndieCade is just about the best thing ever. If you make a point to come, I promise you won’t regret it!

– Tim

Leave a Reply