Fire and Flora is back on the table, now as v14.
After some years on the shelf – years where there was a neverending background backbrain burble of ideas about this game – we decided to try out some pretty major revisions (details in the changelog). Last weekend, we recruited some friends for a playtest, and it turned out surprisingly well. I’d say that the revisions have mostly performed as expected. You now have a much richer and more interesting set of tactical options, though these options come at the cost of a modest increase in complexity and a few new flaws.
Fire and Flora will remain a backseat project, but I still believe strongly in its potential for fun and for good, so we’ll continue to bring it to festivals and classrooms, and we’ll let our backbrains continue to burble. In time, I think we’ll end up with something that is much better than what we last brought to Kickstarter, good enough to launch a second funding campaign, and this time be able to bring it to backers and to stores.
After multiple rounds of testing, revision, and detailed proofreading – we’ve finally published the new Systems and Ecosystems lesson plans. The whole shebang consists of 70+ pages of stories, workbooks, and examples covering oodles of strong, fun, and thought-provoking ideas.
This is a big deal for us. First, it was a heck of a lot of work. More importantly, it’s a really good example of the way that play can be a powerful force for good. For all that games and media are so much in the news, and technology has become a sort of an empty buzzword, there are very few examples of play done well. This is one of those. And we’re very proud of it.
We’ve uploaded the files to the educators section of the Puzzle of Life website (here), where they are available for free. We’ve also uploaded the files to Teachers Pay Teachers (here), where they are available for the gentle price of $10. Note that on the TpT product page, we’ve included a link to the free files on the PoL website. This effectively makes it a pay-what-you can product, giving educators the ability to assess their own finances, and either pay for it on TpT or download it for free from our website.
Check it out, and if you’re a teacher, give it a whirl!
This month’s major task was to create a revised and expanded version of Systems and Ecosystems, a play-based program about interdependence and interconnectedness in ecosystems and everday life. I’m happy to announce that this revised program is almost here!
Just this hour, I’ve finished the major part of the writing. The end result is a lesson plan of 6000+ words, and a quality set of companion workbooks and worksheets.
This evening, I’ll share the updated doc with a small circle of friends and Patrons for a last round of feedback and spellchecking. Later next week, I’ll do a final round of minor fixes, and then publish the final documents to the educators section of the Puzzle of Life website and to our storefront on Teachers Pay Teachers.
Yes, it’s true. Right here.
Why? Impact, respect, and revenue. Given that lots of people use Teachers Pay Teachers, having our games and lessons on the site means that they’ll get more eyes and more use. That use part is important, as our central goal is always effective positive impact. With a little luck, eyes and use will translate into respect, respect will translate into revenue, and we’ll take another step forward towards financial sustainability (sustainability also being an important ingredient for effective positive impact).
What’s up? Right now, just Fire Tag, which is up for free. Teachers Pay Teachers requires every seller to post at least one free item, and that’s fine by us, as we’d always planned to leave Fire Tag in the public domain. In the next few weeks, we’ll be finishing a major revision of the Systems and Ecosystems lesson plans. When that’s done, we’ll post it to TpT as well, but as a pay-what-you-want product, in keeping with our commitment to equity.
Based on feedback from IndieCade players and from friendly teacher-collaborators, we’ve made some modest improvements to Fire Tag, and published v1.03 (here).
For the detail oriented, the changelog:
- Deleted rule #8. Rain/water no longer has any effect on Fire. During play, rainstorms often want to pour water on fire to somehow slow it down, and that does make intuitive sense, but allowing this interaction muddied the ideas within the simulation, making it harder for players to discover the core messages about fire and landscapes. So, Rule #8 is out.
- Hats now have uniform shape. When each role had a hat of a different shape, it sure looked fun. However, the relatively complex shapes were slow to cut. When cutting by hand, it took a lot of twisting and turning, and when cutting by laser, you had to reset the machine for each different hat type. This was all a big pain in the rear for whoever had the job of doing prep for the game. To make the game more accessible, we’ve simplified the hat shapes, and use the same shape for each hat. Game prep should now be much faster.
- Hats now have more distinctive colors and designs. The new, simpler shapes made us feel a little sad. So, to make sure that each role had a distinctly different looking hat, we took some time to update the hat-art, and give them more distinctive colors and textures.
- Revised all the words. In the rules/lessons document, we rewrote the text to be more clear and concise. We then added a bunch of small notes to help future GM’s avoid some potential pitfalls in both gameplay and in post-game discussions.
This Saturday, we’ll be sharing The Puzzle of Life and Fire and Flora at the Playcrafting Los Angeles Inaugural Expo.
We’ve never done one of these things before, so I’m not sure what to expect. Apparently, it’s aiming to be a fun gaming free-for-all based around the work of local indie developers. Visitors buy a ticket (as to a carnival) then have a good time playing games – with free pizza for everyone!
It seems to be a sizable thing in New York, San Francisco, and Boston – but this will be its first time in Los Angeles. If you’re around this weekend, you should come by! You can find tickets on EventBrite here. Tickets are cheap, but you can use discount code PlayLA to get 50% off.
Last week, IndieCade festival organizers invited us to run additional games of Fire Tag on the Friday morning of IndieCade to help inform and inspire a visiting group of about a hundred 8th-10th graders. Of course, we said yes! After working out a few small issues of time and materials, we’re now confirmed for Friday morning. This will be a great opportunity to promote the understanding and appreciation of science, nature, and life through play!
For the second time in two years – which is twice in a row – one of our games has been chosen as an official selection for IndieCade! This means that Fire Tag, our live-action game/simulation of California fire ecology, will be featured at this year’s IndieCade!
Fire Tag is one of nine games that will be featured in the Big Games part of the festival. Our timeslot is on Saturday October 15, 11AM – 1:30 PM. A game of Fire Tag generally takes 20-30 minutes, so we’ll aim to run five games across that timeslot, every half-hour on the 0’s and 30’s.
This is again a big honor, and a great opportunity. We’ll get serious face time with both publishers and with the public, helping us to improve our visibility. More importantly, IndieCade will be a great opportunity to advance our mission – to promote the understanding and appreciation of science, nature, and life – by sharing Fire Tag with the world!